stick figure if I want to change my sprite to that.
But what is the best way to be able to pick which of those set of 12s I want when an event is called? I COULD change image> add Turn left to be able to show red stick figure, but how would I extract yellow, green, etc. But the change image doesn't give me a full control to specify which particular stick figure I want to choose. This video is sponsored by Komodo Co., Ltd.Art by KADOKAWAReid Sprite by Robert PineroDEGICA/RPG Maker MV Splash screen made by TeaDriftwood Gaming Splash sc.
I could call the set Movement route> change image to change it to particular sprite. Now, I have a way to do this but I feel like it's inefficient. Or maybe if I'm controlling my character and went to a bed, after pressing action button, it will change to black stick figure. For example: SetDeadCustomCharacter 3 true. custom character image: SetDeadCustomCharacter actorId true/false This will set it so the Actor defind by actorId will have their. Moments later, maybe my character became happy and event is called to change my sprite to Yellow stick figure. Use the following Plugin Command to make an Actor use their dead. I want if an event in my cutscene trigger something, it will change my player sprite to say the green stick figure, then wait 5 frames. The left side is walking regular animation, on the right are action sprites(stick figure).